From Bohemia Interactive Community
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Description
- Description:
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is a sub function designed to update dynamic aircraft carriers position in EDEN editor. Carrier consists of multiple sub-objects that are linked together bnased on precise memory point positions in 3D space.
Function will update initial object positions when player drggs the object in EDEN editor.
Exucution:
- Call from EH on the main carrier base model (blank model with momory points and reference config).
Example:
class Eventhandlers
{
init = "_this call BIS_fnc_Carrier01Init"; //main init fnc, will assemble carrier in game
AttributesChanged3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player
Dragged3DEN = "_this call BIS_fnc_Carrier01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player
RegisteredToWorld3DEN = "_this call BIS_fnc_Carrier01EdenInit"; //initial EDEN init fnc (main init is still called)
UnregisteredFromWorld3DEN = "_this call BIS_fnc_Carrier01EdenDelete"; //function to delete all carrier objects in EDEN editor
};
Requirments:
- An array of carrier parts/objects as a variable attached to main carrier base. This array is created by main BIS_fnc_Carrier01Init.
Parameter(s):
_this select 0: mode (Scalar)
0: carrier Base/object
and
1: array of objects in variable in base objects namespace ["bis_carrierParts", []];
Returns: nothing
Result: Aircraft Carrier's possition is updated in EDEN editor.
*/
- Execution:
- call
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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