From Bohemia Interactive Community
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Description
- Description:
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions.
Execution:
- Call from script.
Example:
[_shipPart, _value, false] spawn BIS_fnc_destroyer01AnimateHangarDoors;
Required:
Object (ship) must have all animations correctly defined and user actions configured.
Parameter(s):
_this select 0: mode (Scalar)
0: ship-part object
and
1: animation state of doors
2: animation speed (instant = true/smooth=false);
Returns: nothing
Result: Ship's hangar door animation is played with sounds added.
*/
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01AnimateHangarDoors
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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