BIS_fnc_door

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Introduced with Arma 3 version 1.001.00Arguments of this scripting function don't have to be local to the client the function is executed onEffects of this scripting function are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Changes animation phase of given door.

Syntax

Syntax:
[building, doorIndex, animationPhase] call BIS_fnc_door
Parameters:
building: Object - Building
doorIndex: Number - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
animationPhase: Number - Phase of the animation, see animateSource for more information
Return Value:
Nothing

Examples

Example 1:
[_building, 5, 1] call BIS_fnc_door;

Additional Information

Execution:
call
See also:
BIS_fnc_doorOpen BIS_fnc_doorNoHandleOpen BIS_fnc_doorClose

Notes

i
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