BIS_fnc_guiEffectTiles

From Bohemia Interactive Community
Jump to navigation Jump to search
Introduced with Arma 3 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
Used in dialogs to animate background UAV tiles. See notes for a full working example.

Syntax

Syntax:
[display] call BIS_fnc_guiEffectTiles;
Parameters:
Display: Display - Display to animate
Return Value:
Boolean

Examples

Example 1:
[ findDisplay 49] call BIS_fnc_guiEffectTiles //display 49 - pause menu

Additional Information

Execution:
call
Multiplayer:
-
See also:
createDialogfindDisplayUser Interface Event Handlers

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on September 30, 2014 - 17:36 (UTC)
BrotherhoodOfHam

This function is only used for dialogs which have background UAV tiles (See the in game pause menu for example), since this is only really found in official dialogs documentation on this function doesn't really exist.

To set up your own dialog for use with this function it's actually fairly simple. Use the below example as a framework:

Click to view code


You would then execute the dialog the normal way: createDialog "rscTileExample";


Bottom Section