BIS_fnc_helicopterDamage

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Introduced with Take On Helicopters version 1.00
  

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Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Handling EH-based helicopter damage, event handler in question being Dammagedsic.
params ["_helicopter", "_selection", "_damage"];

Executed script is: helicopter execVM "hsim\air_h\data\scripts\main_rotor_destruction.sqf"; helicopter rotor status can be found via variable HSim_mainRotorDestroyed:

_isRotorDestroyed = helicopter getVariable ["HSim_mainRotorDestroyed", false];

Syntax

Syntax:
[helicopter, selection, damage] call BIS_fnc_helicopterDamage
Parameters:
helicopter: Object
selection: String - name of the helicopter selection receiving damage. Must be "main rotor"
damage: Number - selection's damage. Will only trigger effects if damage > 0.999
Return Value:
Boolean - true when done

Examples

Example 1:
myHelicopter addEventHandler ["Dammaged", { _this call BIS_fnc_helicopterDamage; }];

Additional Information

Execution:
call
Multiplayer:
-
See also:
See also needed

Notes

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Notes

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