BIS_fnc_kbIsSpeaking

From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Check if speaker is locked for different conversation.
Execution:
call
Groups:
Conversations

Syntax

Syntax:
unit call BIS_fnc_kbIsSpeaking
Parameters:
unit: Object - the speaker
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_kbIsSpeaking;

Additional Information

See also:
Conversations BIS_fnc_kbTell kbWasSaid

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note