From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
/*******************************************************************************
Version: 2.0
Name: Friendly Fire
Author: Zozo
DESCRIPTION: Handles the friendly fire. Use either the module interface in the editor, or call individual functions.
PARAMETERS: 1) function called - string, list of functions:
- Init
- Destroy
- AddUnits
- RemoveUnits
- ChangePriority
- ListActiveUnit
2) parameter for the function
RETURNED VALUE: depends on the function called
EXAMPLES:
// Initializes the module if not added in editor
// No units are directly checked for friendly fire, but renegade state is checked anyway
_ret = ["Init", []] call BIS_fnc_moduleFriendlyFire
// Initializes the module if not added in editor
// BIS_vip1, BIS_vip2, BIS_noVip units are directly checked for friendly fire
x = ["Init", [[BIS_vip1, BIS_vip2, BIS_noVip],true]] call BIS_fnc_moduleFriendlyFire
// De-initializes the module
_ret = ["Destroy"] call BIS_fnc_moduleFriendlyFire
// Add BIS_vip3 unit to be checked for friendly fire
x = ["AddUnits", [[BIS_vip3]]] call BIS_fnc_moduleFriendlyFire
// Remove BIS_vip1 unit from active units
x = ["RemoveUnits", [[BIS_vip1]]] call BIS_fnc_moduleFriendlyFire
// set another priority for a vehicle- if it is hit once, considered as friendly fire
x = ["ChangePriority", [BIS_vip,1]] call BIS_fnc_moduleFriendlyFire
*******************************************************************************/
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note