BIS_fnc_randomPosIntersection

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Introduced with Arma 3 version 1.821.82
Hover & click on the images for descriptions

Description

Description:
Returns random 2D position inside the intersection of two circles. [-1,-1] is returned if the circles do not intersect.

Syntax

Syntax:
[firstCircle, secondCircle, positioning1, positioning2] call BIS_fnc_randomPosIntersection
Parameters:
firstCircle: Object, String or Array - First circle. Can be a trigger, a marker or an array in form
secondCircle: Object, String or Array - Second circle. Same as above.
positioning1: Number - (Optional, default -1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle
positioning2: Number - (Optional, default -1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers.
Return Value:
Array - 2D Position

Examples

Example 1:
[trigger1,trigger2,0.75,0.75] call BIS_fnc_randomPosIntersection;

Additional Information

Execution:
call
See also:
See also needed

Notes

i
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