BIS_fnc_randomPosIntersection
Jump to navigation
Jump to search
Hover & click on the images for descriptions
Description
 Description:
 Returns random 2D position inside the intersection of two circles. [1,1] is returned if the circles do not intersect.
Syntax
 Syntax:
 [firstCircle, secondCircle, positioning1, positioning2] call BIS_fnc_randomPosIntersection
 Parameters:
 firstCircle: Object, String or Array  First circle. Can be a trigger, a marker or an array in form
 secondCircle: Object, String or Array  Second circle. Same as above.
 positioning1: Number  (Optional, default 1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis which connects the two circles' centers. A lower value means the position will be close to the first circle
 positioning2: Number  (Optional, default 1) If a value between 0 and 1 is passed (0 and 1 included), then a gaussian distribution is used. This will influence the random position along the axis perpendicular to the axis which connects the two circles' centers.
 Return Value:
 Array  2D Position
Examples
 Example 1:

[trigger1,trigger2,0.75,0.75] call BIS_fnc_randomPosIntersection;
Additional Information
 Execution:
 call
 See also:
 See also needed
 Groups:
 PositionsGeometry