From Bohemia Interactive Community
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Description
- Description:
/*
Description:
Set which attributes are available for given entity or entity type.
Parameter(s):
0: OBJECT - curator
1:
STRING - general setting for all entities of the given type, can be "object", "player", "group', "waypoint" or "marker"
OBJECT - setting for specific object, overrides general settings
GROUP - setting for specific group, overrides general settings
2: ARRAY of STRINGs - attributes
object:
Skill
UnitPos
Rank
Damage
Fuel
Lock
RespawnVehicle
RespawnPosition
Exec
group:
GroupID
Behaviour
Formation
waypoint:
Behaviour
Formation
marker:
MarkerText
MarkerColor
Returns:
BOOL
*/
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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