BIS_fnc_setObjectTexture

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Introduced with Arma 3 version 1.00
  Arguments of this scripting function don't have to be local to the client the function is executed onEffects of this scripting function are not broadcasted over the network and remain local to the client the function is executed on

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Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
Set object textures.

Syntax

Syntax:
[object, textures] call BIS_fnc_setObjectTexture
Parameters:
object: Object
textures: String or Array of Strings
Return Value:
Boolean - true when done

Examples

Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];

Additional Information

Execution:
call
Multiplayer:
-
See also:
getObjectTexturessetObjectTexturesetObjectTextureGlobal

Notes

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Notes

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