This one could deserve a major information upgrade, i.e. exact information about vehicles' possible turret positions. If anyone feels up to it, feel welcome to add it here or in a seperate article (I wouldn't recommend to add it to CfgVehicles though). -- Manny 14:32, 4 March 2007 (CET)
TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle.
TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret,  moves him to the second turret of a vehicle.
Turret order has to be defined in the class CfgVehicles of the Config.
here 2 examples : Boat1 is an "RHIB 2 Turrets"
Soldier moveInTurret [Boat1,]result : Soldier will mount into the front turret of the boat
Soldier moveInTurret [Boat1,]result : Soldier will mount into the Back turret of the boat