activateAddons

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Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Activates the listed addons. The list of active addons is initialized during this function.

Syntax

Syntax:
activateAddons [addon1, ...]
Parameters:
[addon1, ...]: Array
Return Value:
Nothing

Examples

Example 1:
activateAddons ["BISOFP"];

Additional Information

Multiplayer:
-
See also:
unitAddonsactivatedAddons

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Jan 21, 2009 - 12:37
WGL.Q
Be aware that "Addon1" is the cfgPatches class of the desired addon to preload.
Posted on May 10, 2009 - 11:17
UNN
This command will activate addons that are referenced via scripts but not included in a missions required addons section. If executed from a configs init event with the call command, it will effectively override a missions required addons, preventing them from being activated (Appears to only happen in multi player). To activate the passed addons along with those defined in the mission.sqm, execute the command from a configs init event using spawn or execVM. UNN

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