camDestroy

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Destroy an object created with camCreate. camDestroy is conducted immediately, the command doesn't wait for camCommit.

NOTE: Destroying camera object does not terminate camera effect automatically.

Syntax

Syntax:
camDestroy object
Parameters:
object: Object
Return Value:
Nothing

Examples

Example 1:
camDestroy _cam;
Example 2:
_cam cameraEffect ["terminate","back"]; camDestroy _cam;

Additional Information

Multiplayer:
-
See also:
camCreatecameraEffect

Notes

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Notes

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