From Bohemia Interactive Community
Click on the images for descriptions
- Operation Flashpoint
- Disable and enable the keyboard and mouse input, usually used during cutscenes.
Be careful with the usage of this command, always remember to enable the user input again, as once the user input is disabled, you can only shut down OFP but not exit the mission with escape.
- Example 1:
disableUserInput true ; cutscene disableUserInput false
- Posted on 14 March 2014
Sometimes, when disableUserInput true command is invoked while the user is holding a button, when disableUserInput false is called and the user is no longer holding the button, the input will resume as if the user is still holding the button. To reset this behaviour, disable and enable user input again in the same frame:
disableUserInput true; //do something disableUserInput false; disableUserInput true; disableUserInput false;Unfortunately, if the user is moving mouse when disableUserInput true command is invoked, the mouse input will get stuck for the whole duration of disabled user input but will reset as soon as disableUserInput false is called. I was unable to find workaround for this one.