doStop

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Order the given unit(s) to stop (without radio messages). The units stopped in this way will leave the groups formation. It will prevent them from moving around with their group (or formation leader), while still being able to turn around and even move to a new position if they see fit.

The units will still respond to orders from their group leader (like engage, rearm, board a vehicle), but all of their actions will be separate from the group formation. To resume group default behaviour, use doFollow command. For example: units _group doFollow leader _group;

Syntax

Syntax:
doStop unit(s)
Parameters:
unit(s): Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
doStop _soldier1;
Example 2:
doStop [_soldier1, _soldier2];
Example 3:
doStop (units player);

Additional Information

Multiplayer:
-
See also:
commandStopstopstoppeddoMove

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 3, 2006 - 14:32
hardrock
Notes from before the conversion: This command will make the unit stop where he is until the unit's group engages the enemy. At that time, the unit will move and fight the enemy. One good use for this is to place a bunch of units in the same group around a campfire or in some other place "for looks", and make them sit down or have their weapon on their back. When the enemy is spotted, they will get up and attack. Note that you cannot do something like place somebody behind sandbags and keep him there during a fight with this command. For that you will need disableAI "move".
Ceeeb
In ArmA 1.14, this command will not stop a unit that has been given a move order by selecting the unit, then clicking on the in game map (or ground).
Katulobotomia
doStop'ed units WILL return to formation if their leader's behaviour isn't set to "COMBAT". The squad leader will also order everyone to return to formation if there are no enemies nearby in a set period of time, overwriting the doStop command. doStop can be best used to simply stop the unit from doing whatever he is currently doing without radio messages.

Bottom Section

Posted on December 23, 2016 - 21:22 (UTC)
Killzone Kid
When a unit reaches position given with doMove, unitReady becomes true. If doStop command is not executed, unit will start wondering on its own soon after, especially if unit is under fire. doStop will keep unit at the given position, but watch out for unitReady as it will become false since unit is holding position indefinitely.
Posted on December 27, 2016 - 00:30 (UTC)
Killzone Kid
Although it is possible to resume group default behaviour by joining units into own group like this units _group joinSilent _group there is a risk that the leader will change. Instead use doFollow command as explained in the description.