lock

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Lock vehicle (disable mounting / dismounting) for player. Similar to setVehicleLock when number is used as param.

Syntax

Syntax:
vehicleName lock locked
Parameters:
vehicleName: Object
locked: Boolean - true - lock; false - unlock
Return Value:
Nothing

Alternative Syntax

Syntax:
vehicleName lock lockstate
Parameters:
vehicleName: Object
lockstate: Number - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player;
Return Value:
Nothing

Examples

Example 1:
_jeepOne lock true;
Example 2:
heli lock true; locked heli; //2 heli lock false; locked heli; //0 heli lock 1; locked heli; //1

Additional Information

Multiplayer:
-
See also:
lockedsetVehicleLocklockDriverlockCargolockTurret

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on January 9, 2010 - 22:50
Tankbuster
Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
Posted on September 22, 2010
Grimm
If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
Posted on April 2, 2013 - 12:55
Druid
From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player

Bottom Section

Posted on March 4, 2015 - 15:58 (UTC)
Killzone Kid
1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.