setAttributes

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Introduced with Armed Assault version 1.00
  

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Returns a Structured Text created from the given structured text and sets attributes to the given values.

Even though command accepts plain String too, the argument should be Structured Text in order for the set attributes to have an effect. Additionally the result of the command should be fed to composeText (See Example 1) or formatText

Syntax

Syntax:
text setAttributes [name1, value1, name2, value2, ...]
Parameters:
text: String or Structured Text - only passing Structured Text has any effect
[name1, value1, name2, value2, ...]: Array
name: String - name of the attribute
value: String - value of the attribute
Return Value:
Structured Text

Examples

Example 1:
_txt = text "Red text, right align"; _txt setAttributes ["color", "#ff0000", "align", "right"]; hint composeText [_txt];

Additional Information

Multiplayer:
-
See also:
composeTextformatTextparseTexttextctrlSetStructuredText

Notes

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Notes

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