ctrlSetStructuredText

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Introduced with Armed Assault version 1.00
  

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Set the structured text which will be displayed in structured text control.

Syntax

Syntax:
control ctrlSetStructuredText structuredText
Parameters:
control: Control
structuredText: Structured Text
Return Value:
Nothing

Examples

Example 1:
_control ctrlSetStructuredText parseText "First line<img image=data\isniper.paa /><br />Second line"
Example 2:
To adjust text vertically, add extra line above with blank space (&#160;) and set its size accordingly:with uiNamespace do { button = findDisplay 46 ctrlCreate ["RscShortcutButton", -1]; button ctrlSetPosition [0,0,0.3,0.1]; button ctrlCommit 0; button ctrlSetStructuredText parseText "<t size='0.5'>&#160;</t><br/><t size='1' align='center'>Button Text&#160;&#160;</t>"; };
Example 3:
There is a bug with valign that requires adding 1 extra trailing space per line to the displayed text in order to keep it centered horizontally: disableSerialization; private _ctrl = findDisplay 46 ctrlCreate ["RscStructuredText", -1]; _ctrl ctrlSetPosition [0, 0, 0.5, 0.5]; _ctrl ctrlSetBackgroundColor [0, 0, 0, 1]; _ctrl ctrlCommit 0; private _lineHeight = getNumber (configFile >> "RscStructuredText" >> "size"); private _linesTotal = (ctrlPosition _ctrl select 2) / _lineHeight; private _trailingSpace = ""; for "_i" from 1 to _linesTotal do { _trailingSpace = _trailingSpace + " " }; _ctrl ctrlSetStructuredText parseText format ["<t size='%1'><t size='1' align='center' valign='middle'>%2%3</t> </t>", _linesTotal, "------ Centered Text ------", _trailingSpace];

Additional Information

Multiplayer:
-
See also:
Structured TextcomposeTextparseTexttext

Notes

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Notes

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