setFace

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Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Set person's face. For a list of available faces, check Category:CfgIdentities.

Syntax

Syntax:
person setFace face
Parameters:
person: Object
face: String
Return Value:
Nothing

Examples

Example 1:
soldier1 setFace "WhiteHead_02"
Example 2:
Set persistent face for a unit in MPif (isServer) then {[_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit]};

Additional Information

Multiplayer:
-
See also:
facesetIdentitysetSpeaker

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on September 19, 2013
kylania
For ArmA 3 face can be any of the following: AfricanHead_01 AfricanHead_02 AfricanHead_03 AsianHead_A3_01 AsianHead_A3_02 AsianHead_A3_03 GreekHead_A3_01 GreekHead_A3_02 GreekHead_A3_03 GreekHead_A3_04 GreekHead_A3_05 GreekHead_A3_06 GreekHead_A3_07 GreekHead_A3_08 GreekHead_A3_09 PersianHead_A3_01 PersianHead_A3_02 PersianHead_A3_03 NATOHead_01 WhiteHead_02 WhiteHead_03 WhiteHead_04 WhiteHead_05 WhiteHead_06 WhiteHead_07 WhiteHead_08 WhiteHead_09 WhiteHead_10 WhiteHead_11 WhiteHead_12 WhiteHead_13 WhiteHead_14 WhiteHead_15
Posted on unknown
unknown
For ArmA 2 the face value is a string from Face01 to Face107. Camo faces are available as well, 6 per face. For example the full set of class names for face value 77 would be: Face77, Face77_camo1, Face77_camo2, Face77_camo3, Face77_camo4, Face77_camo5 and Face77_camo6



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