From Bohemia Interactive Community
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Description
- Description:
- Sets the optic mode of the current weapon to the given class name or the index.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setOpticsMode mode
- Parameters:
- unit: Object
- mode: String, Number or Array:
- String - class name defined in the optic's OpticsModes config class
- Number - 0-based index of the optic mode with 0 being the default optic mode
- Array - in format [slotIndex, opticsModeIndexOrClassName] where:
- slotIndex: Number, can be one of:
- 0 - Current weapon
- 1 - Primary weapon
- 2 - Secondary weapon
- 3 - Handgun
- opticsModeIndexOrClassName: String or Number as above
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- getOpticsMode
Notes
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