From Bohemia Interactive Community
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- Arma 3
- Creates sling loading from first object to second object if possible. To unload cargo, pass objNull as second param.
- Example 1:
_success = heli1 setSlingLoad veh1;
- Example 2:
- To unload cargo:
_success = heli setSlingLoad objNull;
- See also:
- Posted on November 8, 2014 - 14:42 (UTC)
"... if possible "
FYI, that only means that 'vehicle' has to be able to lift 'cargo'. The position/distance does not matter, 'cargo' is automatically moved to a position that is close enough but doesn't doesn't collide with 'vehicle'. (can also be used if 'vehicle' is not flying, in which case 'cargo' will be placed and attached on the ground next to it).