setWaterFillPercentage

From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Set an object's water filling.
Groups:
Object Manipulation

Syntax

Syntax:
obj setWaterFillPercentage level
Parameters:
obj: Object - object to manipulate
level: Number - water level in range 0..1 (empty to full)
Return Value:
Nothing

Examples

Example 1:
if (getWaterLeakiness _myCar > 0 && surfaceIsWater getPosASL _myCar) then { _myCar setWaterFillPercentage 1; hint "I told you not to go in the water!"; };

Additional Information

See also:
setWaterLeakiness getWaterLeakiness getWaterFillPercentage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note