tvAdd

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Introduced with Arma 3 version 0.74
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
0.74

Description

Description:
Adds an item with given text to Tree View control. The position on Tree View where to add the item and the actual path to this item once added are different. If item is added to existing item, then parent item path is used. If no parent exists, empty array [] is used. See Tree View Path for more information.

Syntax

Syntax:
tvAdd [idc, pathParent, text]
Parameters:
[idc, pathParent, text]: Array
idc: Number
pathParent: Array - Tree View Path of parent item or [] if no parent exists
text: String
Return Value:
Number - Index of the added item relative to the branch it was added to

Alternative Syntax

Syntax:
control tvAdd [pathParent, text]
Parameters:
control: Control
[pathParent, text]: Array
pathParent: Array - Tree View Path of parent item or [] if no parent exists
text: String
Return Value:
Number - Index of the added item relative to the branch it was added to

Examples

Example 1:
_index = _ctrl tvAdd [[], "Parent Item"];
Example 2:
_index = tvAdd [101, [0], "First item"];

Additional Information

Multiplayer:
-
See also:
tvCleartvCollapsetvCounttvCurSeltvDatatvDeletetvExpandtvPicturetvSetCurSeltvSetDatatvSetValuetvSorttvSortByValuetvValuetvTexttvSetTexttvSetPicturetvSetPictureColortvSetPictureRighttvSetPictureRightColor

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on Sep 11 2014
ffur2007slx2_5
(A3 1.28)tv command family overview //tv command family available for CT_TREE (type 12) private ["_count","_current","_data","_text","_value","_pic"]; _CT_TREE tvAdd [ [],"Parent_A"]; _CT_TREE tvAdd [ [0],"Child_A"]; _CT_TREE tvAdd [ [0,0],"Grandchild_A"]; _CT_TREE tvAdd [ [],"Parent_B"]; _CT_TREE tvAdd [ [1],"Child_B"]; WuChaoRen CTTree001.png _count = _CT_TREE tvCount []; //return 2 _CT_TREE tvSetCurSel [0,0,0]; //select grandchild_A WuChaoRen CTTree003.png _current = tvCurSel _CT_TREE; //return [0,0,0] _CT_TREE tvSetData [_current,"I'm grandchild_A"]; _data = _CT_TREE tvData _current; // "I'm grandchild_A" _text = _CT_TREE tvText _current; //"Grandchild_A" _CT_TREE tvSetValue [_current,14]; _value = _CT_TREE tvValue _current; // 14 _CT_TREE tvSetPicture [_current,getText (configFile >> "CfgWeapons" >> "optic_NVS" >> "picture")]; _pic = _CT_TREE tvPicture _current; WuChaoRen CTTree004.png _CT_TREE tvExpand [1]; WuChaoRen CTTree005.png _CT_TREE tvSort [[],false ]; _CT_TREE tvSortByValue [[],false ]; WuChaoRen CTTree006.png _CT_TREE tvDelete [0,0]; //remove child_b tvClear 12; _CT_TREE tvCollapse []; WuChaoRen CTTree002.png

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