BIS fnc VRHitpart: Difference between revisions
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Revision as of 19:59, 20 May 2017
Description
- Description:
/* Author: Karel Moricky Description: Initialize hit effects on VR targets - grey - undamaged - orange - damaged - red - destroyed Parameter(s): 0: OBJECT 1 (Optional, default is 30): NUMBER - delay before hit parts are returned back to default Returns: NOTHING */ #define MAT_BLUE "\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_BLUFOR.rvmat" #define MAT_RED "\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_OPFOR.rvmat" #define MAT_GREEN "\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_INDEP.rvmat" #define MAT_ORANGE "\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_damage.rvmat" #define MAT_GREY "\A3\Structures_F_Mark\VR\Targets\Data\VR_Target_MBT_01_cannon_destroy.rvmat"
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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