setAnimSpeedCoef: Difference between revisions

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<!-- setAnimSpeedCoef from EXPORT -->
{{Command|= Comments
{{Command|= Comments
|arma3|= Game name
|arma3|= Game name
|1.54|= Game version
|1.54|= Game version
| Sets a coefficient for animation speed |= Description
 
| unit '''setAnimSpeedCoef''' coef |= Syntax
| Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).<br />
|p1= unit: [[Object]] |= PARAMETER1
Doesn't affect upper body animations (reloading, etc.) |= Description
|p2= coef: [[Number]] |= PARAMETER2
 
| Nothing |= RETURNVALUE
| unit [[setAnimSpeedCoef]] coef |= Syntax
|x1= <code> [[player]] '''setAnimSpeedCoef''' 0.75;
 
</code>|= EXAMPLE1
|p1= unit: [[Object]] |= Parameter 1
| [[Arma 3 Stamina]] [[getAnimSpeedCoef]] |= SEEALSO
 
|  |= MPBEHAVIOUR
|p2= coef: [[Number]] |= Parameter 2
 
| Nothing |= Return value
 
|x1= <code>[[player]] [[setAnimSpeedCoef]] 0.75;</code>|= Example 1
 
| [[Arma 3 Stamina]], [[getAnimSpeedCoef]], [[setAccTime]] |= See also
 
|  |= MP Behaviour
}}
}}


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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on November 14, 2016 - 03:30
<dd class="notedate">Posted on November 14, 2016 - 03:30
<dt class="note">'''[[User:Demellion|Demellion]]'''
<dt class="note">[[User:Demellion|Demellion]]
<dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to '''[[User:Killzone_Kid|Killzone Kid]]''')
<dd class="note">Increasing animation speed of a unit also increases its run/walk speed (thanks to [[User:Killzone_Kid|Killzone Kid]])


<dd class="notedate">Posted on November 27, 2016 - 02:02
<dd class="notedate">Posted on November 27, 2016 - 02:02
<dt class="note">'''[[User:Demellion|Demellion]]'''
<dt class="note">[[User:Demellion|Demellion]]
<dd class="note">Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
<dd class="note">Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.


<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 11:28, 11 April 2018

Hover & click on the images for description

Description

Description:
Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).
Doesn't affect upper body animations (reloading, etc.)
Groups:
Uncategorised

Syntax

Syntax:
unit setAnimSpeedCoef coef
Parameters:
unit: Object
coef: Number
Return Value:
Nothing

Examples

Example 1:
player setAnimSpeedCoef 0.75;

Additional Information

See also:
Arma 3 StaminagetAnimSpeedCoefsetAccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Notes

Posted on November 14, 2016 - 03:30
Demellion
Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
Posted on November 27, 2016 - 02:02
Demellion
Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.