BIS fnc adjustSimpleObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fix category, description, example and see also)
m (Moar fix)
Line 14: Line 14:
| [object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] [[call]] [[BIS_fnc_adjustSimpleObject]] |= Syntax
| [object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] [[call]] [[BIS_fnc_adjustSimpleObject]] |= Syntax


|p1= [[Object]]: Simple object that will be adjusted |= Parameter 1
|p1= object: [[Object]] - simple object that will be adjusted |= Parameter 1


|p2= [[Array]]: Adjustment data in format [class, model, reversed, verticalOffset, animationAdjustments, selectionsToHide]:
|p2= [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]: [[Array]] - adjustment data:
* class: [[String]] - (default "") asset CfgVehicles config class ('''at least either ''model'' or ''class'' must be provided, ideally both''')
* class: [[String]] - (default "") asset CfgVehicles config class ('''at least either ''model'' or ''class'' must be provided, ideally both''')
* model: [[String]] - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
* model: [[String]] - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
Line 43: Line 43:
<dl class="command_description">
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- BEGIN Note Section -->
<!-- For example:
 
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
<dt class="note">'''[[User:User Name|User Name]]'''</dt>
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
-->
<!-- END Note Section -->
<!-- END Note Section -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
<!-- Appropriate categories go here -->
[[Category:Arma 3: Functions|{{uc:adjustSimpleObject}}]]
[[Category:Arma 3: Functions|{{uc:adjustSimpleObject}}]]

Revision as of 17:53, 21 April 2018

Hover & click on the images for description

Description

Description:
Adjust simple object vertical position, animations and selection according to provided data.
NOTE: function is automatically called by BIS_fnc_createSimpleObject. In case both adjustment data and class are being used, data has higher priority and only undefined parts are filled from config.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[object, [class, model, reversed, verticalOffset, animAdjustments, selectionToHide]] call BIS_fnc_adjustSimpleObject
Parameters:
object: Object - simple object that will be adjusted
[class, model, reversed, verticalOffset, animAdjustments, selectionToHide]: Array - adjustment data:
  • class: String - (default "") asset CfgVehicles config class (at least either model or class must be provided, ideally both)
  • model: String - (default "") Path to the vehicle p3d model; needs to start without backslash and must end with the proper file extension ".p3d"
  • reversed: Number - (default 0) some objects, usually vehicles, are reveresed in p3d; valid values are:
    •  0: no change
    •  1: reverse
    • -1: unknown (behaves as 0)
  • verticalOffset: Array - (Optional, default 0) fix for non-existant physX; usually needed only for vehicles
  • animationAdjustments: Array - (Optional, default []) Animation that need to be animated to given state, in format [animationName, animationState]:
    • animationName: String - animation name
    • animationState: Number - animation state
  • selectionsToHide: Array - (Optional, default []) all listed selections will be hidden
Return Value:
Nothing

Examples

Example 1:
[myCar, ["B_MyCar_F", "path\to\file.p3d"]] call BIS_fnc_adjustSimpleObject;

Additional Information

See also:
createSimpleObjectBIS_fnc_createSimpleObjectBIS_fnc_simpleObjectData

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section