BIS fnc jukebox: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| | | Plays music, depending on the player group status. |= Description | ||
____________________________________________________________________________________________ | |||
| [function, parameters] call [[BIS_fnc_jukebox]] |= Syntax | |||
|p1= function: [[String]] - (Optional, default "initialize") can be one of: | |||
* "initialize" | |||
* "terminate" | |||
* "readContainerFromConfig" | |||
* "isInitialized" | |||
* "forceBehaviour" | |||
* | * "status" | ||
* "randomMusic" | |||
* "selectMusic" | |||
* "playMusic" | |||
* "nearEnemies" | |||
* "hasContact" | |||
* "isContact" | |||
* "isStealth" | |||
* "isCombat" | |||
* "isSafe" | |||
* "onEachFrame" | |||
|= Parameter 1 | |||
|p2= parameters: [[Array]] - (Optional) | |||
* '''"initialize"''': [stealthMusics, combatMusics, safeMusics, volume, transition, radius, executionRate, noRepeat] | |||
** stealthMusics: [[Array]] of [[String|Strings]] | |||
** combatMusics: [[Array]] of [[String|Strings]] | |||
** safeMusics: [[Array]] of [[String|Strings]] | |||
** volume: [[Number]] | |||
* '''"terminate"''': none | |||
* '''"readContainerFromConfig"''': [wantedTheme] | |||
* '''"isInitialized"''': none | |||
* '''"forceBehaviour"''': [behaviour] | |||
** behaviour: [[String]] - can be "stealth", "combat" or "safe". Any other value will reset the forced behaviour. | |||
* '''"status"''': none | |||
* '''"randomMusic"''': [container] | |||
** container: [[Array]] of [[String|Strings]] - music list to choose from | |||
* '''"selectMusic"''': none | |||
* '''"playMusic"''': [musicName] | |||
** musicName: [[String]] | |||
* '''"nearEnemies"''': none | |||
* '''"hasContact"''': none | |||
* '''"isContact"''': none | |||
* '''"isStealth"''': none | |||
* '''"isCombat"''': none | |||
* '''"isSafe"''': none | |||
* '''"onEachFrame"''': none |= Parameter 2 | |||
| | |||
* [[Array]] for: | |||
** "readContainerFromConfig" | |||
** "nearEnemies" - a list of enemies nearby | |||
* [[Boolean]] for: | |||
** "isInitialized" | |||
** "hasContact" | |||
** "isContact" | |||
** "isStealth" | |||
** "isCombat" | |||
** "isSafe" | |||
* [[String]] for: | |||
** "status" - can be "stealth", "combat", "safe" or "error" | |||
** "randomMusic" - one of the available musics | |||
** "selectMusic" | |||
* [[Nothing]] for: | |||
** "initialize" | |||
** "terminate" | |||
** "forceBehaviour" | |||
** "playMusic" | |||
** "onEachFrame" |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code>[] [[call]] [[BIS_fnc_jukebox]];</code> |= Example 1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= See also | | [[playMusic]], [[BIS_fnc_music]] |= See also | ||
}} | }} | ||
Revision as of 16:38, 26 April 2018
Description
- Description:
- Plays music, depending on the player group status.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [function, parameters] call BIS_fnc_jukebox
- Parameters:
- function: String - (Optional, default "initialize") can be one of:
- "initialize"
- "terminate"
- "readContainerFromConfig"
- "isInitialized"
- "forceBehaviour"
- "status"
- "randomMusic"
- "selectMusic"
- "playMusic"
- "nearEnemies"
- "hasContact"
- "isContact"
- "isStealth"
- "isCombat"
- "isSafe"
- "onEachFrame"
- parameters: Array - (Optional)
- "initialize": [stealthMusics, combatMusics, safeMusics, volume, transition, radius, executionRate, noRepeat]
- "terminate": none
- "readContainerFromConfig": [wantedTheme]
- "isInitialized": none
- "forceBehaviour": [behaviour]
- behaviour: String - can be "stealth", "combat" or "safe". Any other value will reset the forced behaviour.
- "status": none
- "randomMusic": [container]
- "selectMusic": none
- "playMusic": [musicName]
- musicName: String
- "nearEnemies": none
- "hasContact": none
- "isContact": none
- "isStealth": none
- "isCombat": none
- "isSafe": none
- "onEachFrame": none
- Return Value:
-
- Array for:
- "readContainerFromConfig"
- "nearEnemies" - a list of enemies nearby
- Boolean for:
- "isInitialized"
- "hasContact"
- "isContact"
- "isStealth"
- "isCombat"
- "isSafe"
- String for:
- "status" - can be "stealth", "combat", "safe" or "error"
- "randomMusic" - one of the available musics
- "selectMusic"
- Nothing for:
- "initialize"
- "terminate"
- "forceBehaviour"
- "playMusic"
- "onEachFrame"
- Array for:
Examples
- Example 1:
[] call BIS_fnc_jukebox;
Additional Information
- See also:
- playMusicBIS_fnc_music
Notes
-
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