BIS fnc fireSupport: Difference between revisions
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| [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] call [[BIS_fnc_fireSupport]] |= Syntax | | [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] call [[BIS_fnc_fireSupport]] |= Syntax | ||
|p1= | |p1= arty: [[Object]] - Artillery unit.|= Parameter 1 | ||
|p2= pos: [[Position]] or [[Object]] or [[Marker]] - Target position|= Parameter 2 | |p2= pos: [[Position]] or [[Object]] or [[Marker]] - Target position|= Parameter 2 | ||
Line 20: | Line 20: | ||
|p4= radius: [[Number]] - Radius of target area in meters|= Parameter 4 | |p4= radius: [[Number]] - Radius of target area in meters|= Parameter 4 | ||
|p5= | |p5= rounds: [[Number]] - Number of rounds to be fired|= Parameter 5 | ||
|p6= delay: [[Array]] or [[Number]] - Delay between rounds. | |p6= delay: [[Array]] or [[Number]] - Delay between rounds. | ||
*[[Array]] | *[[Array]] | ||
**1: | **1: Min delay | ||
**2: | **2: Max delay | ||
*[[Number]] - Precise delay|= Parameter 6 | *[[Number]] - Precise delay|= Parameter 6 | ||
Revision as of 17:18, 27 May 2018
Description
- Description:
- Mortar/artillery fire support.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] call BIS_fnc_fireSupport
- Parameters:
- arty: Object - Artillery unit.
- pos: Position or Object or Marker - Target position
- mag: String - Magazine (if left empy, first magazine available will be used)
- radius: Number - Radius of target area in meters
- rounds: Number - Number of rounds to be fired
- delay: Array or Number - Delay between rounds.
- conditionEnd: Code - Condition to end bombardment before all rounds are fired
- safezone: Number - Safezone radius - minimal distance from the target position where shells may be directed at
- Return Value:
- Boolean - True if successful
Examples
- Example 1:
[BIS_Mortar,[3600,3600,0],"",100,24,10] spawn BIS_fnc_fireSupport;
- Example 2:
[BIS_Mortar,BIS_Player,"8Rnd_82mm_Mo_shells",100,24,10] spawn BIS_fnc_fireSupport;
- Example 3:
[BIS_Mortar,"BIS_mrkTargetArea","8Rnd_82mm_Mo_shells",100,24,10,{BIS_Player distance BIS_EscapeZone < 100}] spawn BIS_fnc_fireSupport;
Additional Information
Notes
-
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