BIS fnc fadeEffect: Difference between revisions
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{{Function|Comments= | |||
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| arma3 |Game name= | |||
|1.00|Game version= | |||
|eff= local |MP effect= | |||
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| | | Easily carry out complex fading. Default values will be used if parameters aren't defined or set to nil. |Description= | ||
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| | | [''fadeInOrOut, blackOrWhite, duration, blur, music, ending, success''] call [[BIS_fnc_fadeEffect]] |Syntax= | ||
| | |p1= fadeInOrOut: [[Number]] - (Optional, default 1) 0 to fade out, 1 to fade in |Parameter 1= | ||
|p2= fadeColor: [[String]] - (Optional, default "BLACK") '''case-sensitive''' can be "BLACK" or "WHITE" |Parameter 2= | |||
|p3= duration: [[Number]] - (Optional, default 3) fade duration in seconds |Parameter 3= | |||
|p4= blur: [[Number]] - (Optional, default 0) 0 to not blur, 1 to blur (blur-in for fade-in, blur-out for fade-out) |Parameter 4= | |||
|p5= music: [[String]] - (Optional, default "") '''only for fade-out''' music class name defined in [[Description.ext#CfgMusic|CfgMusic]] |Parameter 5= | |||
| | |p6= ending: [[String]] - (Optional, default "") "" to not end the mission, else a value compatible with [[endMission]] or [[failMission]]. '''Will end mission only for the local player''' |Parameter 6= | ||
| | |p7= success: [[Number]] - (Optional, default 1) '''if ''ending'' != ""''' 1 to end mission with success, 0 to fail mission | ||
| | | | [[Nothing]] |Return value= | ||
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|x1= <code></code> |= | |x1= <code>[1, "WHITE", 5, 1] [[call]] [[BIS_fnc_fadeEffect]];</code> |Example 1= | ||
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| | | | [[endMission]], [[failMission]], [[BIS_fnc_endMission]], [[BIS_fnc_endMissionServer]], [[titleCut]] |See also= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:fadeEffect}}]] | |||
[[Category:Function Group: Misc|{{uc:fadeEffect}}]] | [[Category:Function Group: Misc|{{uc:fadeEffect}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:fadeEffect}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:fadeEffect}}]] |
Revision as of 09:59, 6 June 2018
Description
- Description:
- Easily carry out complex fading. Default values will be used if parameters aren't defined or set to nil.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [fadeInOrOut, blackOrWhite, duration, blur, music, ending, success] call BIS_fnc_fadeEffect
- Parameters:
- fadeInOrOut: Number - (Optional, default 1) 0 to fade out, 1 to fade in
- fadeColor: String - (Optional, default "BLACK") case-sensitive can be "BLACK" or "WHITE"
- duration: Number - (Optional, default 3) fade duration in seconds
- blur: Number - (Optional, default 0) 0 to not blur, 1 to blur (blur-in for fade-in, blur-out for fade-out)
- music: String - (Optional, default "") only for fade-out music class name defined in CfgMusic
- ending: String - (Optional, default "") "" to not end the mission, else a value compatible with endMission or failMission. Will end mission only for the local player
- success: Number - (Optional, default 1) if ending != "" 1 to end mission with success, 0 to fail mission
- Return Value:
- Nothing
Examples
- Example 1:
[1, "WHITE", 5, 1] call BIS_fnc_fadeEffect;
Additional Information
Notes
-
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