BIS fnc objectVar: Difference between revisions
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|x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]); {{codecomment|// " | |x1= <code>[[hint]] [[str]] ([[player]] [[call]] [[BIS_fnc_objectVar]]); {{codecomment|// "bis_o1"}} | ||
[[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] " | [[hint]] [[str]] ([[player]] == ([[missionNamespace]] [[getVariable]] "bis_o1")); {{codecomment|// true}}</code> |Example 1= | ||
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Revision as of 15:13, 6 June 2018
Description
- Description:
- Return a unique object variable. The variable is preserved after unit respawn.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [object, varNameRoot] call BIS_fnc_objectVar
- Parameters:
- object: Object
- varNameRoot: String - (Optional, default "bis_o") - variable name root - a number will be added behind it
- Return Value:
- String - generated variable name
Examples
- Example 1:
hint str (player call BIS_fnc_objectVar); // "bis_o1" hint str (player == (missionNamespace getVariable "bis_o1")); // true
Additional Information
Notes
-
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