BIS fnc rotateVector2D: Difference between revisions
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{{Function|= | {{Function|Comments= | ||
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| arma2 | | | arma2 |Game name= | ||
|1.00| | |1.00|Game version= | ||
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| | | This function returns a 2D vector rotated a specified number of degrees around the origin. |Description= | ||
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| [vector2D, angle] call [[BIS_fnc_rotateVector2D]] |Syntax= | |||
|p1= vector2D: [[Array]] - 2D vector |Parameter 1= | |||
|p2= angle: [[Number]] - Angle in degree|Parameter 2= | |||
| | | [[Array]] - New vector |Return value= | ||
| |= | <!--- | ||
|exec= spawn |= Execution | |||
---> | |||
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|x1= <code></code> |= | |x1= <code>[ [5,3], 60 ] [[call]] [[BIS_fnc_rotateVector2D]];//Returns[-0.0980766,5.83013]</code>|Example 1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| | | | [[BIS_fnc_crossProduct]], [[BIS_fnc_magnitudeSqr]], [[BIS_fnc_vectorFromXToY]] |See also= | ||
}} | }} | ||
Revision as of 13:09, 14 June 2018
Description
- Description:
- This function returns a 2D vector rotated a specified number of degrees around the origin.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [vector2D, angle] call BIS_fnc_rotateVector2D
- Parameters:
- vector2D: Array - 2D vector
- angle: Number - Angle in degree
- Return Value:
- Array - New vector
Examples
- Example 1:
[ [5,3], 60 ] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]
Additional Information
Notes
-
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Notes
Bottom Section
- Posted on January 21, 2015 - 14:15 (UTC)
- AgentRevolution
-
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo; they return a clockwise angle, while the rotation is done counterclockwise (mathematically correct).
To counter this, simply negate their output:[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;