BIS fnc relScaledDist: Difference between revisions
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| | | Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.|Description= | ||
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Revision as of 09:22, 22 June 2018
Description
- Description:
- Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [referenceObject, relativeObject] call BIS_fnc_relScaledDist
- Parameters:
- referenceObject: Object
- relativeObject: Object
- Return Value:
- Number
Examples
- Example 1:
[ myTrigger, player ] call BIS_fnc_relScaledDist;
Additional Information
- See also:
- distancedistanceSqr
Notes
-
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