BIS fnc moduleDamage: Difference between revisions
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{{Function|Comments= | |||
{{Function|= | |||
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| arma3 | | | arma3 |Game name= | ||
|1.00| | |1.00|Game version= | ||
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| | | Damage given vehicles. | ||
{{Informative|Regarding locality: if a hitpoint is defined,<br />{{EffArg|cmd|arg|loc}} [[setHitPointDamage]] is used. Else,<br /> | |||
{{EffArg|cmd|arg|glob}} [[setDamage]] is used.}} |Description= | |||
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| | | [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]] |Syntax= | ||
|p1= logic: [[Object]] - the logic. Possible [[setVariable]] parameter: | |||
* "value": [[Number]] - (Optional, default 0) wanted damage, in range 0..1 | |||
* "bodypart": [[String]] - (Optional, default "0") [[setHitPointDamage]] hitpoint name |Parameter 1= | |||
|p2= vehicles: [[Array]] of [[Object|Objects]] - list of vehicles |Parameter 2= | |||
| | |p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set |Parameter 3= | ||
| | | | [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]] |Return value= | ||
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|x1= <code></code> |= | |x1= <code>[myLogic, [[vehicle]] [[player]], [[true]]] [[call]] [[BIS_fnc_moduleDamage]];</code> |Example 1= | ||
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| | | | [[setDamage]], [[setHitPointDamage]] |See also= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
[[Category:Functions|{{uc:moduleDamage}}]] | |||
[[Category:Function Group: ObjectModifiers|{{uc:moduleDamage}}]] | [[Category:Function Group: ObjectModifiers|{{uc:moduleDamage}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:moduleDamage}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:moduleDamage}}]] |
Revision as of 10:32, 10 July 2018
Description
- Description:
- Damage given vehicles.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [logic, vehicles, isActivated] call BIS_fnc_moduleDamage
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Boolean - true when done, even if isActivated equals false
Examples
- Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;
Additional Information
- See also:
- setDamagesetHitPointDamage
Notes
-
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