setHitPointDamage

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Introduced with Take On Helicopters version 1.00
  Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Set the current level of damage for a specific Hit Point (specified by its config class).
  • 0: no damage
  • 1: full damage
See also BIS_fnc_setHitPointDamage for setting hit with dependency

Syntax

Syntax:
vehicle setHitPointDamage [hitPointName, damage, useEffects]
Parameters:
vehicle : Object - vehicle to be damaged
[hitPointName, damage]: Array
hitPointName: String - name of the Hit Point class
damage: Number - level of damage
useEffects (Optional): Boolean - false to skip destruction effects. Default: true (Since Arma 3 v1.67)
Return Value:
Nothing

Examples

Example 1:
vehicle player setHitPointDamage ["hitEngine2", 1.0];
Example 2:
player setHitPointDamage ["hitHead", 0.5]; player setHitPointDamage ["hitBody", 0.5]; player setHitPointDamage ["hitHands", 0.5]; player setHitPointDamage ["hitLegs", 0.5];

Additional Information

Multiplayer:
-
See also:
getHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndexBIS_fnc_setHitPointDamageCommon TKOH Hit Points

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 30, 2012 - 13:54
Master85
This command is using the Hit Points (defined in the HitPoints class in the config) while setHit is using Named Selections (defined in the model itself).
Posted on November 10, 2016
Kju
This command has no affect when allowDamage is false.
Posted on November 14, 2016 - 03:06
Demellion
Mention that setHitPointDamage only can be executed localy, while the getHitPointDamage is global.

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