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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (cannot stop getting in with script) |
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| Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. |= Description | | Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. This command will remove user actions but will not stop player getting into vehicle via script commands|= Description | ||
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Revision as of 09:06, 25 October 2018
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player. Similar to setVehicleLock when number is used as param. This command will remove user actions but will not stop player getting into vehicle via script commands
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true - lock; false - unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate
- Parameters:
- vehicleName: Object
- lockstate: Number - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player;
- Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; //2 heli lock false; locked heli; //0 heli lock 1; locked heli; //1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
- Posted on April 2, 2013 - 12:55
- Druid
- From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player
Bottom Section
- Posted on March 4, 2015 - 15:58 (UTC)
- Killzone Kid
- 1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Command Group: Object Manipulation
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters