drawIcon: Difference between revisions

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(marked optional params)
(format)
Line 30: Line 30:
| [[Nothing]] |= Return value
| [[Nothing]] |= Return value


|x1= <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw", "
|x1= <code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",  
_this [[select]] 0 [[drawIcon]] [
{
'iconStaticMG',
_this [[select]] 0 [[drawIcon]]  
[
"iconStaticMG",
[1,0,0,1],
[1,0,0,1],
[[getPos]] [[player]],
[[getPos]] [[player]],
Line 38: Line 40:
24,
24,
[[getDir]] [[player]],
[[getDir]] [[player]],
'Player Vehicle',
"Player Vehicle",
1,
1,
0.03,
0.03,
'TahomaB',
"TahomaB",
'right'
"right"
]
]
"];</code>|= EXAMPLE1  
}];</code>|= EXAMPLE1  
____________________________________________________________________________________________
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Revision as of 09:45, 12 November 2018

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Draw an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.
Groups:
Uncategorised

Syntax

Syntax:
map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
Parameters:
map: Control
[texture, color, position, width, height, angle, text, shadow, textSize, font, align] : Array
texture: String
color: Array - [r,g,b,a]
position: Position2D or Position3D or Object
width: Number
height: Number
angle: Number
text (Optional): String
shadow (Optional): Number or Boolean - 0/false: no shadow, 1: shadow (for text), 2/true: outline (works for text and for icon only if icon angle is 0)
textSize (Optional): Number - (since Arma 3 v0.72)
font (Optional): String - (since Arma 3 v0.72)
align (Optional): String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawIcon [ "iconStaticMG", [1,0,0,1], getPos player, 24, 24, getDir player, "Player Vehicle", 1, 0.03, "TahomaB", "right" ] }];

Additional Information

See also:
drawArrowdrawEllipsedrawLinedrawRectangledrawPolygondrawTriangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 03, 2013 - 15:35
Druid
Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
Posted on March 22, 2014
Waffle SS.
icon will always remain the same width and height, if you want an icon scaled to the map, use:(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl)) for width and height (guessimated).

Bottom Section

Posted on July 20, 2014 - 16:59 (UTC)
AgentRevolution
If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.
Posted on July 7, 2015 - 21:27 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Posted on January 4, 2016 - 05:41 (UTC)
Benargee
Arma 3 1.54
This command doesn't seem to play nice with onEachFrame. It seems to draw on the main screen while maintaing position relative to the map position
Example: onEachFrame { findDisplay 12 displayCtrl 51 drawIcon ['iconStaticMG',[1,0,0,1],getPos player,24,24,getDir player,'Player Vehicle',1,0.03,'TahomaB','right']; };
Posted on October 13, 2016 - 21:12 (UTC)
Icaruk
If you unPBO the following addon:
@ui_f_data.pbo
You can find the possible icons inside this folder:
ui_f_data\map\vehicleicons
For example:
If you want to use "iconman_ca.paa" you will write "iconman" on the texture string.