countSide: Difference between revisions
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Killzone Kid (talk | contribs) (supports groups) |
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[[Category:Scripting Commands|COUNTSIDE]] | |||
[[Category:Scripting Commands OFP 1.99|COUNTSIDE]] | |||
[[Category:Scripting Commands OFP 1.96|COUNTSIDE]] | |||
[[Category:Scripting Commands OFP 1.46|COUNTSIDE]] | |||
[[Category:Scripting Commands ArmA|COUNTSIDE]] | |||
[[Category:Command Group: Variables|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command Group: Sides|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Arma 3: Scripting Commands]] | |||
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 17:08, 3 December 2018
Description
- Description:
- Count how many units in the given array belong to given side. If the object in passed array is a Group, the leader of the group will be counted.
- Groups:
- Uncategorised
Syntax
- Syntax:
- side countSide arrayName
- Parameters:
- side: Side
- arrayName: Array of Objects and/or Groups
- Return Value:
- Number
Examples
- Example 1:
_num = west countSide list _triggerOne;
- Example 2:
_numCivPlayable = civilian countSide playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 4, 2014 - 19:18 (UTC)
- SilentSpike
- The countSide command will also accept an array of groups. Tested in ARMA 3 v1.22
- Posted on October 19, 2014 - 01:00 (UTC)
- AgentRevolution
- This command considers captive units as civilians, regardless of their group's side.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Variables
- Command Group: Sides
- Scripting Commands ArmA2
- Arma 3: Scripting Commands
- Scripting Commands Take On Helicopters