From Bohemia Interactive Community
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- Operation Flashpoint
- Returns if the given unit is captive. "captive" means that enemies will not shoot at the unit.
- captive object
- object: Object
- Return Value:
- Boolean - true if the unit is captive, false if not
- Posted on August 3, 2006 - 14:24
- Notes from before the conversion: Use setCaptive to make a unit captive.