camCommitPrepared: Difference between revisions

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m (Bot: Reverted to revision 110394 by killzone_kid on 2018-11-07T18:18:43Z)
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| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. |= Description
| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with <tt>camPrepareXXX</tt> commands. For the normal cam command use [[camCommit]]. |= Description
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| [[camCommit]] |= See also
| [[camCommitted]], [[camCommit]] |= See also


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Revision as of 09:25, 31 January 2019

-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. This command is for use with camPrepareXXX commands. For the normal cam command use camCommit.
Groups:
Uncategorised

Syntax

Syntax:
camera camCommitPrepared time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
//create a camera object _cam = "camera" camCreate [5600,4800,10]; _cam camPrepareTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommitPrepared 0; //smoothly move the camera to its new position in 6 seconds. _cam camPreparePos [5680,4720,20]; _cam camCommitPrepared 6; waitUntil {camCommitted _cam}; //proceed

Additional Information

See also:
camCommittedcamCommit

Notes

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Only post proven facts here! Add Note

Notes

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