BIS fnc arsenal: Difference between revisions

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| Function used for Virtual [[Arsenal]]. The function features four different modes, each mode comes with its own paramters. |= Description
| Function used for Virtual [[Arsenal]]. The function features four different modes, each mode comes with its own parameters.<br><br>
{{Informative | If Arsenal is launched within the 1st second from the mission start the unit loadout will be randomized}}  |= Description
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Revision as of 11:10, 26 February 2019

Hover & click on the images for description

Description

Description:
Function used for Virtual Arsenal. The function features four different modes, each mode comes with its own parameters.

If Arsenal is launched within the 1st second from the mission start the unit loadout will be randomized
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[mode,params] call BIS_fnc_arsenal
Parameters:
mode: String - Mode, can be "Open", "Preload", "AmmoboxInit" and "AmmoboxExit"
params: Anything - Parameters used by mode (See below for details)
  • "Open" - Opens the Arsenal
  • "Preload" - Preloads item configs, without preloading the configs are parsed the first time it's opened
    • No parameters
  • "AmmoboxInit" - Adds a virtual ammobox. Action to access the Arsenal will be added automatically to all clients
    • 0: Object - Object which should get a virtual ammobox
    • 1: Boolean - True to make all items available (optional, default: false)
    • 2: Code - Condition for the Arsenal to be accessable (optional,default: {false})
      • Passed arguments are the same as in addAction condition, i.e. _target - the object, _this - the caller
  • "AmmoboxExit" - Remove virtual ammobox
Return Value:
Nothing

Examples

Example 1:
[ "Open", [ true ] ] call BIS_fnc_arsenal;Opens Arsenal with all items
Example 2:
[ "Preload" ] call BIS_fnc_arsenal;Preloads config for Arsenal
Example 3:
[ "AmmoboxInit", [ ammoBox, true, {(_this distance _target) < 10} ] ] call BIS_fnc_arsenal;Adds full Arsenal to player object and makes the action available when the player is as closer than 10 meters from ammoBox
Example 4:
[ "AmmoboxExit", player ] call BIS_fnc_arsenal;Removes Arsenal from player object

Additional Information

See also:
ArsenalBIS_fnc_garage

Notes

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Notes

Bottom Section

Posted on October 6, 2014 - 04:59 (UTC)
Benargee
To remove arsenal from an ammo box, you can use: removeAllActions ammobox