isFlashlightOn: Difference between revisions

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m (see also)
m (template:command argument fix)
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| unit '''isFlashlightOn''' weapon |= Syntax
| unit '''isFlashlightOn''' weapon |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=  


|p2= weapon: [[String]]  |= PARAMETER2
|p2= weapon: [[String]]  |PARAMETER2=  


| [[Boolean]] |= RETURNVALUE
| [[Boolean]] |RETURNVALUE=  




|x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]);
|x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]);
</code>|= EXAMPLE1
</code>|EXAMPLE1=  


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____________________________________________________________________________________________


| [[enableGunLights]] |= SEEALSO
| [[enableGunLights]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 10:34, 7 April 2019

Hover & click on the images for description

Description

Description:
Returns true if there is a linked and enabled flashlight on a given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit isFlashlightOn weapon
Parameters:
unit: Object
weapon: String
Return Value:
Boolean

Examples

Example 1:
player isFlashlightOn (currentWeapon player);

Additional Information

See also:
enableGunLights

Notes

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Notes

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