isFlashlightOn: Difference between revisions
Jump to navigation
Jump to search
m (see also) |
m (template:command argument fix) |
||
Line 12: | Line 12: | ||
| unit '''isFlashlightOn''' weapon |= Syntax | | unit '''isFlashlightOn''' weapon |= Syntax | ||
|p1= unit: [[Object]] |= | |p1= unit: [[Object]] |PARAMETER1= | ||
|p2= weapon: [[String]] |= | |p2= weapon: [[String]] |PARAMETER2= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
|x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]); | |x1= <code>[[player]] [[isFlashlightOn]] ([[currentWeapon]] [[player]]); | ||
</code>|= | </code>|EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[enableGunLights]] |= | | [[enableGunLights]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:34, 7 April 2019
Description
- Description:
- Returns true if there is a linked and enabled flashlight on a given weapon.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player isFlashlightOn (currentWeapon player);
Additional Information
- See also:
- enableGunLights
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note