addWeaponGlobal: Difference between revisions
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m (Bot: Reverted to revision 90595 by killzone_kid on 2015-07-07T18:42:02Z) |
m (template:command argument fix) |
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To make sure the added weapon is loaded and ready, add the magazine first. | To make sure the added weapon is loaded and ready, add the magazine first. | ||
{{warning | This command is broken when used on dedicated server}} |= | {{warning | This command is broken when used on dedicated server}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| unit '''addWeaponGlobal''' weapon |= | | unit '''addWeaponGlobal''' weapon |SYNTAX= | ||
|p1= unit: [[Object]] - unit or vehicle to add the weapon to |= Parameter 1 | |p1= unit: [[Object]] - unit or vehicle to add the weapon to |= Parameter 1 | ||
Line 23: | Line 23: | ||
|p2= weapon: [[String]] - weapon class name |= Parameter 2 | |p2= weapon: [[String]] - weapon class name |= Parameter 2 | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 39: | Line 39: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] |= | | [[removeWeaponGlobal]], [[addWeapon]], [[addMagazine]], [[addMagazineGlobal]] |SEEALSO= | ||
}} | }} |
Revision as of 11:25, 7 April 2019
Description
- Description:
- Add a weapon to a unit. Infantry units can only carry weapons in their respective slots (primary, secondary and handgun), the addWeaponGlobal command will replace the weapon currently in a slot with the added weapon if it shares the same slot. To make sure the added weapon is loaded and ready, add the magazine first.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on July 7, 2015 - 18:42 (UTC)
- Killzone Kid
- If you do not remove weapon first, using this command from dedicated server will duplicate weapon.