isPlayer: Difference between revisions
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| Checks if given person is [[player]]. Returns [[true]] for headless clients as well.<br/><br/> | | Checks if given person is [[player]]. Returns [[true]] for headless clients as well.<br/><br/> | ||
{{warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} |= | {{warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''isPlayer''' person |= | | '''isPlayer''' person |SYNTAX= | ||
|p1= person: [[Object]] |= | |p1= person: [[Object]] |PARAMETER1= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] { | |x1= <code>[[if]] ([[isPlayer]] _Soldier1) [[then]] { | ||
_Soldier1 [[setDamage]] 1; | _Soldier1 [[setDamage]] 1; | ||
};</code> |= | };</code> |EXAMPLE1= | ||
|x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code> |= | |x2= <code>_playerCount = {[[isPlayer]] _x} [[count]] [[playableUnits]];</code> |EXAMPLE2= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] |= | | [[player]], [[playableSlotsNumber]], [[playableUnits]], [[playersNumber]] |SEEALSO= | ||
}} | }} |
Revision as of 14:41, 7 April 2019
Description
- Description:
- Checks if given person is player. Returns true for headless clients as well.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (isPlayer _Soldier1) then { _Soldier1 setDamage 1; };
- Example 2:
_playerCount = {isPlayer _x} count playableUnits;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 1 August, 2006
- Kronzky
- This is not the same as testing object == player, because in MP it tests for any player, not only for the local one. If object is a vehicle, the test is done for the vehicle commander.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Multiplayer
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters