moveInGunner: Difference between revisions
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| Move soldier into vehicle gunner position (Immediate, no animation). |= | | Move soldier into vehicle gunner position (Immediate, no animation). |DESCRIPTION= | ||
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| unitName '''moveInGunner''' vehicle |= | | unitName '''moveInGunner''' vehicle |SYNTAX= | ||
|p1= unitName: [[Object]] |= | |p1= unitName: [[Object]] |PARAMETER1= | ||
|p2= vehicle: [[Object]] |= | |p2= vehicle: [[Object]] |PARAMETER2= | ||
| [[Nothing]] |= | | [[Nothing]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |= | |x1= <code>soldierOne '''moveInGunner''' tankOne </code> |EXAMPLE1= | ||
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|[[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]] |= | |[[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]] |SEEALSO= | ||
}} | }} |
Revision as of 14:44, 7 April 2019
Description
- Description:
- Move soldier into vehicle gunner position (Immediate, no animation).
- Groups:
- Uncategorised
Syntax
- Syntax:
- unitName moveInGunner vehicle
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
soldierOne moveInGunner tankOne
Additional Information
- See also:
- moveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 14:45
- hardrock
- Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters