scudState: Difference between revisions
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*3 - Ignition | *3 - Ignition | ||
*4 - Launched. | *4 - Launched. | ||
|= | |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[Number]] <nowiki>=</nowiki> '''scudState''' scudName |= | | [[Number]] <nowiki>=</nowiki> '''scudState''' scudName |SYNTAX= | ||
|p1= scudName: [[Object]] |= | |p1= scudName: [[Object]] |PARAMETER1= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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{ | { | ||
[[player]] [[sideChat]] "SCUD Launch status: Missile Ignition"; | [[player]] [[sideChat]] "SCUD Launch status: Missile Ignition"; | ||
};</code> |= | };</code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= | | |SEEALSO= | ||
}} | }} |
Revision as of 14:46, 7 April 2019
Description
- Description:
- Current state of given Scud launcher. Following states are recognized:
- 0 - No activity
- 1 - Launch preparation,
- 2 - Launch prepared
- 3 - Ignition
- 4 - Launched.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if ((scudState _scud) == 3) exitWith { player sideChat "SCUD Launch status: Missile Ignition"; };
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:58
- hardrock
-
This command checks the scud status (Non-integral values are used to indicate transition between states).
To make the scud be upright, launch or cancel launch you need to use actions.
scud1 action ["scudLaunch",scud1]; // erect the missile scud1 action ["scudStart",scud1]; // launch the missile scud1 action ["scudCancel",scud1]; // down the missile
(Make sure either the scud launcher has a crew inside or you use the game logic to perform actions).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.30
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters