skill: Difference between revisions
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| Returns current level of ability of a unit, in range between 0 and 1, 1 being the highest level of skill. |= | | Returns current level of ability of a unit, in range between 0 and 1, 1 being the highest level of skill. |DESCRIPTION= | ||
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| '''skill''' unitName |= | | '''skill''' unitName |SYNTAX= | ||
|p1= unitName: [[Object]] |= | |p1= unitName: [[Object]] |PARAMETER1= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
|s2= unitName [[skill]] skillName (since {{GVI|arma|1.00}} or {{GVI|arma2|1.00}})|= | |s2= unitName [[skill]] skillName (since {{GVI|arma|1.00}} or {{GVI|arma2|1.00}})|SYNTAX= | ||
|p21= unitName: [[Object]] |= | |p21= unitName: [[Object]] |PARAMETER1= | ||
|p22= skillName: [[String]] - Possible values are: | |p22= skillName: [[String]] - Possible values are: | ||
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* reloadSpeed | * reloadSpeed | ||
* commanding | * commanding | ||
* general|= | * general|PARAMETER2= | ||
|r2= [[Number]] |= | |r2= [[Number]] |RETURNVALUE= | ||
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|x1= <code>_skill = [[skill]] unit1;</code> |= | |x1= <code>_skill = [[skill]] unit1;</code> |EXAMPLE1= | ||
|x2= <code>_myCourage = [[player]] [[skill]] "courage"</code> |= | |x2= <code>_myCourage = [[player]] [[skill]] "courage"</code> |EXAMPLE2= | ||
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| [[skillFinal]], [[setSkill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |= | | [[skillFinal]], [[setSkill]], [[setUnitAbility]], [[Arma 3 AI Skill]], [[ArmA: AI Combat Modes|AI Combat Modes]] |SEEALSO= | ||
}} | }} |
Revision as of 14:49, 7 April 2019
Description
- Description:
- Returns current level of ability of a unit, in range between 0 and 1, 1 being the highest level of skill.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- unitName skill skillName (since -wrong parameter ("Arma") defined!-1.00 or 1.00)
- Parameters:
- unitName: Object
- skillName: String - Possible values are:
- aimingAccuracy
- aimingShake
- aimingSpeed
- endurance
- spotDistance
- spotTime
- courage
- reloadSpeed
- commanding
- general
- Return Value:
- Number
Examples
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Unknown
- Skill of AI units set via the slider in unit placement screen varies from 0.2 to 1.0.
If superAI is enabled all units have skill of 1.0 regardless of the skill slider
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Resistance version 1.75
- Operation Flashpoint: Resistance: New Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- AI
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters