attachedObjects: Difference between revisions
Jump to navigation
Jump to search
m (template:command argument fix) |
Killzone Kid (talk | contribs) (more clear) |
||
Line 8: | Line 8: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| Returns a list of attached | | Returns a list of objects attached to the given object. |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| '''attachedObjects''' obj |SYNTAX= | | '''attachedObjects''' obj |SYNTAX= | ||
|p1= obj: [[Object]] |PARAMETER1= | |p1= obj: [[Object]] - given object |PARAMETER1= | ||
| [[Array]] of [[Object]]s |RETURNVALUE= | | [[Array]] of [[Object]]s attached to the given object|RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 22:03, 12 June 2019
Description
- Description:
- Returns a list of objects attached to the given object.
- Groups:
- Uncategorised
Syntax
- Syntax:
- attachedObjects obj
- Parameters:
- obj: Object - given object
- Return Value:
- Array of Objects attached to the given object
Examples
- Example 1:
{ detach _x; } forEach attachedObjects player;
- Example 2:
if (count attachedObjects player == 0) then { hint "There are no objects attached to player"; };
Additional Information
- See also:
- attachObjectattachToattachedTowaypointAttachVehiclewaypointAttachedVehiclelightAttachObjecttriggerAttachVehicleattachedObjectdetach
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note