allMapMarkers: Difference between revisions

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m (template:command argument fix)
(id is available as string on player connected)
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| Return all markers in map including user placed markers (_USER_DEFINED #). <br><br>
| Returns all markers in map including user placed markers (_USER_DEFINED #). <br><br>
Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where:
Since Arma 3 v1.57.134377 User defined markers have the following name format: <br><tt>_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID></tt> where:
* <PlayerID> - unique network id of the player (same as _id in [[onPlayerConnected]])
* <PlayerID> - unique network id of the player in [[String]] format, also available as [[String]] in the 6th param in [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerConnected | "PlayerConnected"]] and [[Arma_3:_Event_Handlers/addMissionEventHandler#PlayerDisconnected|"PlayerDisconnected"]] EHs
* <MarkerID> - a marker counter id
* <MarkerID> - a marker counter id
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])
* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]])

Revision as of 21:19, 2 July 2019

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Description

Description:
Returns all markers in map including user placed markers (_USER_DEFINED #).

Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:
Groups:
Uncategorised

Syntax

Syntax:
allMapMarkers
Return Value:
Array of Strings

Examples

Example 1:
_markers = allMapMarkers; returns: ["marker1","_USER_DEFINED #2/0"]
Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };

Additional Information

See also:
createMarkerdeleteMarker

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 17, 2014
Waffle SS.
A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
Posted on March 17, 2014
Killzone_Kid
To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.

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