BIS fnc ambientFlyby: Difference between revisions

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| Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches it's destination. |DESCRIPTION=
| Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination. |DESCRIPTION=
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Revision as of 10:11, 20 July 2019


Hover & click on the images for description

Description

Description:
Spawns an air unit that moves from point A to point B, never engaging nor being engaged. It is set as captive and will despawn once it reaches its destination.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[[0,0,0],[100,100,100],100,"NORMAL","B_Heli_Light_01_F",WEST] call BIS_fnc_ambientFlyby;
Parameters:
Array - Array containing start position where air unit spawns. Format [x,y,z].
Array - Array containing end position where air unit moves to and despawns. Format [x,y,z].
Number - Height at which air unit will spawn and fly.
String - String detailing speed at which air unit travels. Possible values "LIMITED", "NORMAL" and "FULL".
String - Vehicle classname of air unit to spawn. Viewable in CfgVehicles.
Side - Side which vehicle belongs to.
Return Value:
Boolean - True if function executed successfully.

Examples

Example 1:
ambFlyby = [[200,200,50],[250,250,75]] call BIS_fnc_ambientFlyBy; //Spawns a Littlebird that flies from position 200,200,50 to 250,250,75 at height 100 and Normal speed.
Example 2:
ambFlyby = [getposATL player, getposATL opforUnit, 400, "FULL", "B_Heli_Light_01_Armed_F", WEST] call BIS_fnc_ambientFlyBy;

Additional Information

See also:
See also needed

Notes

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Notes

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