underwater: Difference between revisions
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Killzone Kid (talk | contribs) (mystery revealed, it a mini sub command) |
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<dd class="notedate">Posted on February 2, 2017 - 18:08 (UTC)</dd> | <dd class="notedate">Posted on February 2, 2017 - 18:08 (UTC)</dd> | ||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class="note"> This is | <dd class="note"> This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative. | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 00:41, 9 August 2019
Description
- Description:
- Returns whether the object is fully underwater
- Groups:
- Uncategorised
Syntax
- Syntax:
- underwater object
- Parameters:
- object: Object - mini-submarine
- Return Value:
- Boolean - true if submerged
Examples
- Example 1:
_isUnderwater = underwater vehicle player;
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGroundisAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on February 2, 2017 - 18:08 (UTC)
- Killzone Kid
- This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.